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 | /*
 * Copyright (c) 2010 Remko Tronçon
 * Licensed under the GNU General Public License v3.
 * See Documentation/Licenses/GPLv3.txt for more information.
 */
#pragma once
#include <vector>
#include <string>
namespace Swift {
	typedef std::vector<unsigned char> ByteArray;
	ByteArray createByteArray(const std::string& s);
	ByteArray createByteArray(const char* c);
	inline ByteArray createByteArray(const unsigned char* c, size_t n) {
		return ByteArray(c, c  + n);
	}
	inline ByteArray createByteArray(const char* c, size_t n) {
		return ByteArray(c, c  + n);
	}
	inline ByteArray createByteArray(char c) {
		return std::vector<unsigned char>(1, c);
	}
	template<typename T, typename A>
	static const T* vecptr(const std::vector<T, A>& v) {
		return v.empty() ? NULL : &v[0];
	}
	template<typename T, typename A>
	static T* vecptr(std::vector<T, A>& v) {
		return v.empty() ? NULL : &v[0];
	}
	std::string byteArrayToString(const ByteArray& b);
	void readByteArrayFromFile(ByteArray&, const std::string& file);
}
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