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/*
 * Copyright (c) 2010 Isode Limited.
 * All rights reserved.
 * See the COPYING file for more information.
 */
#pragma once
#include <string>
namespace Swift {
    class SoundPlayer {
        public:
            virtual ~SoundPlayer() {}
            enum SoundEffect{MessageReceived};
            virtual void playSound(SoundEffect sound, const std::string& soundResource) = 0;
    };
}
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